module Base
{
    item Jumper_NiceTunic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Nice Tunic,
        ClothingItem = Jumper_NiceTunic,
        BodyLocation = Jacket,
        IconsForTexture = NiceTunicRed;NiceTunicGreen;NiceTunicBlue;NiceTunicBrown;NiceTunicGrey;NiceTunicWhite,
       	BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }
    item Jumper_PeasantTunic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Peasant Tunic,
        ClothingItem = Jumper_PeasantTunic,
        BodyLocation = Jacket,
        IconsForTexture = PeasantTunicRed;PeasantTunicGreen;PeasantTunicBlue;PeasantTunicBrown;PeasantTunicGrey;PeasantTunicWhite,
       BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }
    item Poncho_MedievalHood
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Medieval Hood,
        ClothingItem = Poncho_MedievalHood,
        BodyLocation = TorsoExtra,
        Icon = MedievalHood,
        BloodLocation = FullHelmet,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.1,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 1,
        WorldStaticModel = Hoodie_Ground,
    }
    item JacketLong_SkinTunic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skin Tunic,
        ClothingItem = JacketLong_SkinTunic,
        BodyLocation = Jacket,
	IconsForTexture = SkinTunicFur;SkinTunicLeopard,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_SkinShirt
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skin Shirt,
        ClothingItem = Jacket_SkinShirt,
        BodyLocation = Jacket,
	IconsForTexture = SkinShirtFur;SkinShirtLeopard,
        BloodLocation = Jacket,
        BiteDefense = 20,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.62,
        WindResistance = 0.32,
        FabricType = Leather,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
    }
    item Hood_AnimalSkinCover
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Animal Skin Cape,
        ClothingItem = Hood_AnimalSkinCover,
        BodyLocation = TorsoExtra,
        Icon = AnimalSkinCape,
        BloodLocation = Shirt,
        BiteDefense = 30,
        ScratchDefense = 50,
        NeckProtectionModifier = 0.6,
        Insulation = 0.35,
        WindResistance = 0.1,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
        WorldStaticModel = Hoodie_Ground,
    }
    item Jumper_PotatoSack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Potato Sack Shirt,
        ClothingItem = Jumper_PotatoSack,
        BodyLocation = Sweater,
        BloodLocation = JumperNoSleeves,
        Icon = PotatoSackShirt,
 	BiteDefense = 6,
        ScratchDefense = 14,
        Insulation = 0.45,
        WindResistance = 0.55,
        WorldStaticModel = JumperSleeveless_Ground,
    }
}